![]() However, after a week of play, I've only encountered two race tracks (albeit with a diversion in them to give four routes in total). Pass enough of these stages and other levels open up, allowing you to progress in the game. Lots of cartoon styled colours are on show, as are the jaunty themes we've come to expect from Rovio in these games.īy taking a level-based approach, you can build up these small races to dealing with a 'big bad' for each stage. So you'll start by being launched from a catapult, some levels will have blocks for you to crash into for extra points, and of course many of your opponents will be the bad piggies. There also seems to be a bit of shoe-horning going on to make the game fit in the Angry Birds franchise. It would have been nice to have a sensitivity slider to correct for this. The karts have a tendency to oversteer (drive loosely, for our American NASCAR readers), and you'll need to be very gentle on the control inputs. The controls, what little there are, can be a little bit oversensitive. Acceleration comes from being on a hill, there are no engines in play here, just gravity pulling you down (well, this is an Angry Birds game, gravity has to do something). You can steer your kart with a tilt based steering system or on-screen direction buttons), and you have an optional boost button. That might be to win the race, get on the podium, smash-up a set amount of fruit on the track, or beat an opponent in a number of head to head duels. In Angry Birds Go, you are tasked with steering a freewheeling kart down a race track to carry out the goals of each racing level. Rovio's Angry Birds franchise reaches the karting space with Angry Birds Go, and unfortunately they've gone with the 'take as much money as possible' approach to the latest game from the rather cross Avians. When you have a rather average karting game, you can work to make it a better game, or you can graft on a financially punishing in-app purchase mode to take as much money as possible from the users.
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